//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2024 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: class
// Model Creator: 
// Created on: 24.05.2024 - 17:24:45
// Last changed on: 24.05.2024 - 17:24:45

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelMK3A1 extends ModelGun //Same as Filename
{
    int textureX = 256;
    int textureY = 256;

    public ModelMK3A1() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[265];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 33, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 129, 9, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 193, 9, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 65, 17, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 57, 25, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 105, 25, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 193, 25, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 233, 1, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 145, 33, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 153, 33, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 17, 41, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 73, 41, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 65, 49, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 137, 57, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 161, 57, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 193, 57, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 209, 57, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 241, 57, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 185, 73, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 233, 65, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 25, 89, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 49, 89, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 113, 73, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 17, 89, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 41, 89, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 249, 17, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 65, 89, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 73, 97, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 73, 105, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 97, 105, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 113, 105, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 137, 105, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 153, 105, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 169, 105, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 185, 105, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 201, 105, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 225, 105, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 217, 105, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 241, 105, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 17, 113, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 33, 113, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 1, 121, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 49, 113, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 113, 121, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 161, 121, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 65, 129, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 65, 121, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 225, 121, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 137, 129, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 161, 129, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 185, 129, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 209, 129, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 25, 137, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 49, 137, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 73, 137, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 97, 137, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 169, 137, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 193, 137, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 217, 137, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 49, 145, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 73, 145, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 145, 145, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 249, 25, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 65, 153, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 129, 153, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 185, 153, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 57, 9, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 121, 9, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 185, 9, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 249, 41, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 209, 145, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 49, 161, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 97, 161, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 145, 161, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 193, 161, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 41, 169, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 81, 169, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 121, 169, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 161, 169, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 209, 169, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 49, 177, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 97, 177, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 137, 177, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 177, 177, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 217, 177, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 9, 41, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 129, 41, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 153, 41, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 97, 49, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 241, 49, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 105, 57, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 249, 57, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 9, 65, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 249, 81, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 1, 89, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 25, 89, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 81, 89, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 249, 89, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 17, 105, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 89, 105, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 113, 105, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 129, 105, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 145, 105, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 241, 113, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 241, 153, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 233, 161, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 33, 185, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 57, 185, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 81, 185, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 113, 185, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 145, 185, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 169, 185, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 193, 185, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 225, 185, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 241, 185, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 17, 193, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 33, 193, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 81, 121, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 225, 193, textureX, textureY); // Box 122
        gunModel[213] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Box 123
        gunModel[214] = new ModelRendererTurbo(this, 201, 105, textureX, textureY); // Box 124
        gunModel[215] = new ModelRendererTurbo(this, 249, 121, textureX, textureY); // Box 125
        gunModel[216] = new ModelRendererTurbo(this, 249, 161, textureX, textureY); // Box 126
        gunModel[217] = new ModelRendererTurbo(this, 81, 193, textureX, textureY); // Box 127
        gunModel[218] = new ModelRendererTurbo(this, 89, 193, textureX, textureY); // Box 177
        gunModel[219] = new ModelRendererTurbo(this, 129, 193, textureX, textureY); // Box 502
        gunModel[220] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Box 65
        gunModel[221] = new ModelRendererTurbo(this, 185, 25, textureX, textureY); // Box 66
        gunModel[222] = new ModelRendererTurbo(this, 241, 25, textureX, textureY); // Box 67
        gunModel[223] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Box 68
        gunModel[224] = new ModelRendererTurbo(this, 137, 33, textureX, textureY); // Box 69
        gunModel[225] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Box 70
        gunModel[226] = new ModelRendererTurbo(this, 241, 33, textureX, textureY); // Box 71
        gunModel[227] = new ModelRendererTurbo(this, 241, 41, textureX, textureY); // Box 72
        gunModel[228] = new ModelRendererTurbo(this, 89, 49, textureX, textureY); // Box 73
        gunModel[229] = new ModelRendererTurbo(this, 241, 49, textureX, textureY); // Box 74
        gunModel[230] = new ModelRendererTurbo(this, 25, 57, textureX, textureY); // Box 75
        gunModel[231] = new ModelRendererTurbo(this, 57, 57, textureX, textureY); // Box 76
        gunModel[232] = new ModelRendererTurbo(this, 57, 217, textureX, textureY); // Box 77
        gunModel[233] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 2, 237, textureX, textureY); // Import

        gunModel[0].addShapeBox(4F, -20F, -1.5F, 10, 1, 3, 0F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[0].setRotationPoint(0F, -4F, 0F);

        gunModel[1].addShapeBox(60F, -20F, -3F, 25, 3, 3, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(-70F, -18F, 0F);

        gunModel[2].addShapeBox(60F, -17F, -3F, 25, 3, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[2].setRotationPoint(-70F, -18F, 0F);

        gunModel[3].addShapeBox(60F, -20F, 0F, 25, 3, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[3].setRotationPoint(-70F, -18F, 0F);

        gunModel[4].addShapeBox(60F, -17F, 0F, 25, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[4].setRotationPoint(-70F, -18F, 0F);

        gunModel[5].addShapeBox(60F, -20F, -3F, 25, 3, 3, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[5].setRotationPoint(-45F, -18F, 0F);

        gunModel[6].addShapeBox(60F, -20F, 0F, 25, 3, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[6].setRotationPoint(-45F, -18F, 0F);

        gunModel[7].addShapeBox(60F, -17F, 0F, 25, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[7].setRotationPoint(-45F, -18F, 0F);

        gunModel[8].addShapeBox(60F, -17F, -3F, 25, 3, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[8].setRotationPoint(-45F, -18F, 0F);

        gunModel[9].addShapeBox(60F, -20F, -3F, 24, 3, 3, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[9].setRotationPoint(-20F, -18F, 0F);

        gunModel[10].addShapeBox(60F, -20F, 0F, 24, 3, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[10].setRotationPoint(-20F, -18F, 0F);

        gunModel[11].addShapeBox(60F, -17F, 0F, 24, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[11].setRotationPoint(-20F, -18F, 0F);

        gunModel[12].addShapeBox(60F, -17F, -3F, 24, 3, 3, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[12].setRotationPoint(-20F, -18F, 0F);

        gunModel[13].addShapeBox(33F, -28.5F, -0.5F, 21, 8, 1, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[13].setRotationPoint(-45F, -4F, 0F);

        gunModel[14].addShapeBox(54F, -28.5F, -0.5F, 17, 8, 1, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[14].setRotationPoint(-45F, -4F, 0F);

        gunModel[15].addShapeBox(54F, -21F, -1.5F, 17, 1, 3, 0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[15].setRotationPoint(-45F, -4F, 0F);

        gunModel[16].addShapeBox(33F, -21F, -1.5F, 21, 1, 3, 0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[16].setRotationPoint(-45F, -4F, 0F);

        gunModel[17].addShapeBox(71F, -21F, -1.5F, 24, 1, 3, 0F, 0.0F, 0F, 1.5F, 0.0F, 0F, 1.5F, 0.0F, 0F, 1.5F, 0.0F, 0F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[17].setRotationPoint(-45F, -4F, 0F);

        gunModel[18].addShapeBox(71F, -26.5F, -0.5F, 2, 4, 1, 0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 3.0F); // Import
        gunModel[18].setRotationPoint(-45F, -4F, 0F);

        gunModel[19].addShapeBox(73F, -25.5F, -1.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[19].setRotationPoint(-45F, -4F, 0F);

        gunModel[20].addShapeBox(73F, -23F, -1.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[20].setRotationPoint(-45F, -4F, 0F);

        gunModel[21].addShapeBox(73F, -24F, -1.5F, 1, 1, 3, 0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[21].setRotationPoint(-45F, -4F, 0F);

        gunModel[22].addShapeBox(71F, -21.5F, -0.5F, 24, 1, 1, 0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 3.0F, 0.0F, -0.5F, 2.5F, 0.0F, -0.5F, 2.5F, 0.0F, -0.5F, 2.5F, 0.0F, -0.5F, 2.5F); // Import
        gunModel[22].setRotationPoint(-45F, -4F, 0F);

        gunModel[23].addShapeBox(92F, -23F, -1.5F, 2, 1, 3, 0F, -1.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[23].setRotationPoint(-45F, -4F, 0F);

        gunModel[24].addShapeBox(93F, -24F, -1.5F, 1, 1, 3, 0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[24].setRotationPoint(-45F, -4F, 0F);

        gunModel[25].addShapeBox(92F, -25.5F, -1.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, -1.0F, 0.0F, 2.0F); // Import
        gunModel[25].setRotationPoint(-45F, -4F, 0F);

        gunModel[26].addShapeBox(94F, -25F, -1.5F, 2, 3, 3, 0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[26].setRotationPoint(-45F, -4F, 0F);

        gunModel[27].addShapeBox(73F, -26F, -1.5F, 23, 1, 3, 0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, 0.5F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, 2.0F); // Import
        gunModel[27].setRotationPoint(-45F, -4F, 0F);

        gunModel[28].addShapeBox(74F, -25.5F, -0.5F, 19, 4, 1, 0F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, -0.5F, 2.25F, 0.0F, -0.5F, 2.25F, 0.0F, -0.5F, 2.25F, 0.0F, -0.5F, 2.25F); // Import
        gunModel[28].setRotationPoint(-45F, -4F, 0F);

        gunModel[29].addShapeBox(95F, -21F, -1.5F, 1, 1, 3, 0F, 0.0F, 0F, 1.5F, 0.0F, 0F, 1.5F, 0.0F, 0F, 1.5F, 0.0F, 0F, 1.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[29].setRotationPoint(-45F, -4F, 0F);

        gunModel[30].addShapeBox(95F, 0F, -2.5F, 1, 1, 5, 0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0F, 0.5F, 0.0F, 0F, 0.5F, 0.0F, 0F, 0.5F, 0.0F, 0F, 0.5F); // Import
        gunModel[30].setRotationPoint(-45F, -26F, 0F);

        gunModel[31].addShapeBox(96F, -7F, -3.5F, 3, 7, 7, 0F, 0.0F, 0.0F, 2.0F, 1.5F, -1.5F, 2.0F, 1.5F, -1.5F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(-45F, -26F, 0F);

        gunModel[32].addShapeBox(96F, -8F, -4.5F, 3, 2, 9, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F); // Import
        gunModel[32].setRotationPoint(-45F, -26F, 0F);

        gunModel[33].addShapeBox(99F, -8F, -4.5F, 2, 2, 9, 0F, 0.0F, 0.0F, 1.0F, -0.75F, -0.5F, 1.0F, -0.75F, -0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -0.5F, 0.5F, 1.0F, -0.5F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[33].setRotationPoint(-45F, -26F, 0F);

        gunModel[34].addShapeBox(72F, -8F, -4.5F, 24, 1, 9, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F); // Import
        gunModel[34].setRotationPoint(-45F, -26F, 0F);

        gunModel[35].addShapeBox(71F, -28F, -1.5F, 25, 2, 3, 0F, 0.0F, 1.0F, 4.0F, 0.0F, 1.0F, 4.0F, 0.0F, 1.0F, 4.0F, 0.0F, 1.0F, 4.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, 2.0F); // Import
        gunModel[35].setRotationPoint(-45F, -4F, 0F);

        gunModel[36].addShapeBox(4F, -19F, -1.5F, 10, 1, 3, 0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(0F, -4F, 0F);

        gunModel[37].addShapeBox(4F, -18F, -1.5F, 10, 1, 3, 0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F); // Import
        gunModel[37].setRotationPoint(0F, -4F, 0F);

        gunModel[38].addShapeBox(4F, -16.5F, -1.5F, 10, 1, 3, 0F, -0.75F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[38].setRotationPoint(0F, -4F, 0F);

        gunModel[39].addShapeBox(4F, -15.5F, -1.5F, 10, 1, 3, 0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[39].setRotationPoint(0F, -4F, 0F);

        gunModel[40].addShapeBox(4F, -14.5F, -1.5F, 17, 1, 3, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(0F, -4F, 0F);

        gunModel[41].addShapeBox(4F, -13.5F, -1.5F, 7, 8, 3, 0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 5.75F, 0.0F, 0.0F, -3.75F, 0.0F, 0.0F, -3.75F, 0.0F, 0.0F, 5.75F, 0.0F, 0.0F); // Import
        gunModel[41].setRotationPoint(0F, -4F, 0F);

        gunModel[42].addShapeBox(-1.75F, -5.5F, -1.5F, 7, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[42].setRotationPoint(0F, -4F, 0F);

        gunModel[43].addShapeBox(-3.75F, -5.5F, -1.5F, 2, 2, 3, 0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[43].setRotationPoint(0F, -4F, 0F);

        gunModel[44].addShapeBox(-7.75F, -4.5F, -1.5F, 4, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[44].setRotationPoint(0F, -4F, 0F);

        gunModel[45].addShapeBox(-8.75F, -5.5F, -1.5F, 1, 2, 3, 0F, 0.25F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.25F, -0.5F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F); // Import
        gunModel[45].setRotationPoint(0F, -4F, 0F);

        gunModel[46].addShapeBox(-11.75F, -12.5F, -1.5F, 3, 9, 3, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.0F, -0.5F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -2.0F, -0.5F, 0.0F); // Import
        gunModel[46].setRotationPoint(0F, -4F, 0F);

        gunModel[47].addShapeBox(-11.75F, -20.5F, -1.5F, 3, 8, 3, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[47].setRotationPoint(0F, -4F, 0F);

        gunModel[48].addShapeBox(22.5F, -16.5F, -1.5F, 1, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, -1.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, -1.0F, 0.0F); // Import
        gunModel[48].setRotationPoint(0F, -4F, 0F);

        gunModel[49].addShapeBox(22.5F, -18.5F, -1.5F, 1, 2, 3, 0F, 0.0F, -0.5F, 0.0F, 1.25F, -0.5F, 0.0F, 1.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(0F, -4F, 0F);

        gunModel[50].addShapeBox(22.5F, -20F, -1.5F, 2, 2, 3, 0F, 2.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[50].setRotationPoint(0F, -4F, 0F);

        gunModel[51].addShapeBox(22F, -22F, 0F, 19, 3, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[51].setRotationPoint(-70F, -18F, 0F);

        gunModel[52].addShapeBox(22F, -22F, -3F, 19, 3, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(-70F, -18F, 0F);

        gunModel[53].addShapeBox(22F, -19F, -4F, 19, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[53].setRotationPoint(-70F, -18F, 0F);

        gunModel[54].addShapeBox(22F, -18F, -1.5F, 19, 4, 3, 0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[54].setRotationPoint(-70F, -18F, 0F);

        gunModel[55].addShapeBox(22F, -7F, -1.5F, 19, 5, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F); // Import
        gunModel[55].setRotationPoint(-70F, -18F, 0F);

        gunModel[56].addShapeBox(22F, -2F, 0F, 19, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[56].setRotationPoint(-70F, -18F, 0F);

        gunModel[57].addShapeBox(22F, -2F, -3F, 19, 3, 3, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[57].setRotationPoint(-70F, -18F, 0F);

        gunModel[58].addShapeBox(15F, -32.5F, 0F, 18, 8, 8, 0F, 0.0F, 4.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F); // Import
        gunModel[58].setRotationPoint(-45F, -4F, 0F);

        gunModel[59].addShapeBox(33F, -32.5F, 0F, 2, 5, 8, 0F, 0.0F, 4.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.5F, 3.17F); // Import
        gunModel[59].setRotationPoint(-45F, -4F, 0F);

        gunModel[60].addShapeBox(30F, -24.5F, 0F, 3, 8, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F); // Import
        gunModel[60].setRotationPoint(-45F, -4F, 0F);

        gunModel[61].addShapeBox(30F, -24.5F, -8F, 3, 8, 8, 0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(-45F, -4F, 0F);

        gunModel[62].addShapeBox(15F, -32.5F, -8F, 18, 8, 8, 0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 4.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[62].setRotationPoint(-45F, -4F, 0F);

        gunModel[63].addShapeBox(33F, -32.5F, -8F, 2, 5, 8, 0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 4.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F, 0.5F, 3.17F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[63].setRotationPoint(-45F, -4F, 0F);

        gunModel[64].addShapeBox(15F, -24.5F, 0F, 2, 8, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F); // Import
        gunModel[64].setRotationPoint(-45F, -4F, 0F);

        gunModel[65].addShapeBox(15F, -24.5F, -8F, 2, 8, 8, 0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 0.0F, 1.0F, 1.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(-45F, -4F, 0F);

        gunModel[66].addShapeBox(22F, -8F, -1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(-70F, -18F, 0F);

        gunModel[67].addShapeBox(22F, -9F, -1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(-70F, -18F, 0F);

        gunModel[68].addShapeBox(22F, -13F, -1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(-70F, -18F, 0F);

        gunModel[69].addShapeBox(22F, -14F, -1.5F, 3, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[69].setRotationPoint(-70F, -18F, 0F);

        gunModel[70].addShapeBox(39F, -13F, -1.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[70].setRotationPoint(-70F, -18F, 0F);

        gunModel[71].addShapeBox(39F, -14F, -1.5F, 2, 1, 3, 0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[71].setRotationPoint(-70F, -18F, 0F);

        gunModel[72].addShapeBox(39F, -9F, -1.5F, 2, 1, 3, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(-70F, -18F, 0F);

        gunModel[73].addShapeBox(39F, -8F, -1.5F, 2, 1, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(-70F, -18F, 0F);

        gunModel[74].addShapeBox(39F, -12F, -1.5F, 2, 3, 3, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(-70F, -18F, 0F);

        gunModel[75].addShapeBox(22F, -12F, -1.5F, 3, 3, 3, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(-70F, -18F, 0F);

        gunModel[76].addShapeBox(32F, -15F, -1F, 1, 4, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(-70F, -18F, 0F);

        gunModel[77].addShapeBox(32F, -11F, -1F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[77].setRotationPoint(-70F, -18F, 0F);

        gunModel[78].addShapeBox(17F, -22F, 0F, 5, 3, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[78].setRotationPoint(-70F, -18F, 0F);

        gunModel[79].addShapeBox(17F, -22F, -3F, 5, 3, 3, 0F, 0.0F, -1.25F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[79].setRotationPoint(-70F, -18F, 0F);

        gunModel[80].addShapeBox(17F, -2F, 0F, 5, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.25F, -0.75F); // Import
        gunModel[80].setRotationPoint(-70F, -18F, 0F);

        gunModel[81].addShapeBox(17F, -2F, -3F, 5, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, -0.75F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[81].setRotationPoint(-70F, -18F, 0F);

        gunModel[82].addShapeBox(17F, -19F, -0.5F, 5, 17, 1, 0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 2.5F); // Import
        gunModel[82].setRotationPoint(-70F, -18F, 0F);

        gunModel[83].addShapeBox(15F, -19F, -3F, 2, 7, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(-70F, -18F, 0F);

        gunModel[84].addShapeBox(15F, -22F, 0F, 2, 3, 3, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.25F, -0.75F, 0.0F, -1.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[84].setRotationPoint(-70F, -18F, 0F);

        gunModel[85].addShapeBox(15F, -22F, -3F, 2, 3, 3, 0F, 0.0F, -1.25F, -0.75F, 0.0F, -1.25F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[85].setRotationPoint(-70F, -18F, 0F);

        gunModel[86].addShapeBox(15F, -3F, 0F, 2, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.25F, -0.75F, 0.0F, -1.25F, -0.75F); // Import
        gunModel[86].setRotationPoint(-70F, -18F, 0F);

        gunModel[87].addShapeBox(15F, -3F, -3F, 2, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, -0.75F, 0.0F, -1.25F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[87].setRotationPoint(-70F, -18F, 0F);

        gunModel[88].addShapeBox(15F, -10F, -3F, 2, 7, 6, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[88].setRotationPoint(-70F, -18F, 0F);

        gunModel[89].addShapeBox(15F, -12F, -3F, 2, 2, 6, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[89].setRotationPoint(-70F, -18F, 0F);

        gunModel[90].addShapeBox(13F, -17.5F, -1F, 2, 1, 2, 0F, 0.0F, 0.5F, -0.125F, 0.0F, 0.5F, -0.125F, 0.0F, 0.5F, -0.125F, 0.0F, 0.5F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F); // Import
        gunModel[90].setRotationPoint(0F, -4F, 0F);

        gunModel[91].addShapeBox(13F, -19F, -1F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.125F, 0.75F, 0.0F, -0.125F, 0.75F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F); // Import
        gunModel[91].setRotationPoint(0F, -4F, 0F);

        gunModel[92].addShapeBox(13F, -16.5F, -1F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.75F, 0.0F, -0.125F, 0.75F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F); // Import
        gunModel[92].setRotationPoint(0F, -4F, 0F);

        gunModel[93].addShapeBox(13F, -15.5F, -1F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.125F, 0.75F, 0.0F, -0.125F, 0.75F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 2.0F, 0.0F, -0.125F, 2.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F); // Import
        gunModel[93].setRotationPoint(0F, -4F, 0F);

        gunModel[94].addShapeBox(13F, -20F, -1F, 2, 1, 2, 0F, 0.0F, 0.0F, -0.125F, 2.0F, 0.0F, -0.125F, 2.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F, 0.75F, 0.0F, -0.125F, 0.75F, 0.0F, -0.125F, 0.0F, 0.0F, -0.125F); // Import
        gunModel[94].setRotationPoint(0F, -4F, 0F);

        gunModel[95].addShapeBox(60F, -22F, 0F, 25, 1, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F); // Import
        gunModel[95].setRotationPoint(-70F, -18F, 0F);

        gunModel[96].addShapeBox(60F, -22F, 0F, 25, 1, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F); // Import
        gunModel[96].setRotationPoint(-45F, -18F, 0F);

        gunModel[97].addShapeBox(60F, -22F, 0F, 17, 1, 3, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F); // Import
        gunModel[97].setRotationPoint(-20F, -18F, 0F);

        gunModel[98].addShapeBox(60F, -22F, -3F, 17, 1, 3, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[98].setRotationPoint(-20F, -18F, 0F);

        gunModel[99].addShapeBox(60F, -22F, -3F, 25, 1, 3, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[99].setRotationPoint(-45F, -18F, 0F);

        gunModel[100].addShapeBox(60F, -22F, -3F, 25, 1, 3, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[100].setRotationPoint(-70F, -18F, 0F);

        gunModel[101].addShapeBox(34F, -7.5F, -1F, 31, 2, 4, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[101].setRotationPoint(-44F, -34F, -1F);

        gunModel[102].addShapeBox(75F, -10F, -1F, 5, 2, 4, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.375F, 0.0F, -2.0F, 0.375F, 0.0F, -2.0F, 0.375F, 0.0F, 0.0F, 0.375F, 0.0F); // Import
        gunModel[102].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[103].addShapeBox(74F, -11F, -1F, 5, 1, 4, 0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[103].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[104].addShapeBox(75F, -7F, -1F, 5, 2, 4, 0F, 0.0F, 0.625F, 0.0F, -2.0F, 0.625F, 0.0F, -2.0F, 0.625F, 0.0F, 0.0F, 0.625F, 0.0F, 1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F); // Import
        gunModel[104].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[105].addShapeBox(74F, -5F, -1F, 5, 1, 4, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F); // Import
        gunModel[105].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[106].addShapeBox(64.25F, -11F, -1F, 5, 1, 4, 0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[106].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[107].addShapeBox(65.25F, -10F, -1F, 5, 2, 4, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.375F, 0.0F, -2.0F, 0.375F, 0.0F, -2.0F, 0.375F, 0.0F, 0.0F, 0.375F, 0.0F); // Import
        gunModel[107].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[108].addShapeBox(65.25F, -7F, -1F, 5, 2, 4, 0F, 0.0F, 0.625F, 0.0F, -2.0F, 0.625F, 0.0F, -2.0F, 0.625F, 0.0F, 0.0F, 0.625F, 0.0F, 1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F); // Import
        gunModel[108].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[109].addShapeBox(64.25F, -5F, -1F, 5, 1, 4, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F); // Import
        gunModel[109].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[110].addShapeBox(83.75F, -11F, -1F, 5, 1, 4, 0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[110].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[111].addShapeBox(84.75F, -10F, -1F, 5, 2, 4, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.375F, 0.0F, -2.0F, 0.375F, 0.0F, -2.0F, 0.375F, 0.0F, 0.0F, 0.375F, 0.0F); // Import
        gunModel[111].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[112].addShapeBox(84.75F, -7F, -1F, 5, 2, 4, 0F, 0.0F, 0.625F, 0.0F, -2.0F, 0.625F, 0.0F, -2.0F, 0.625F, 0.0F, 0.0F, 0.625F, 0.0F, 1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F); // Import
        gunModel[112].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[113].addShapeBox(83.75F, -5F, -1F, 5, 1, 4, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F); // Import
        gunModel[113].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[114].addShapeBox(93.5F, -11F, -1F, 5, 1, 4, 0F, 2.375F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, -3.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[114].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[115].addShapeBox(94.5F, -10F, -1F, 5, 2, 4, 0F, 1.0F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, -4.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.375F, 0.0F, -2.0F, 0.375F, 0.0F, -2.0F, 0.375F, 0.0F, 0.0F, 0.375F, 0.0F); // Import
        gunModel[115].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[116].addShapeBox(94.5F, -7F, -1F, 5, 2, 4, 0F, 0.0F, 0.625F, 0.0F, -2.0F, 0.625F, 0.0F, -2.0F, 0.625F, 0.0F, 0.0F, 0.625F, 0.0F, 1.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F); // Import
        gunModel[116].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[117].addShapeBox(93.5F, -5F, -1F, 5, 1, 4, 0F, 0.0F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.25F, -0.25F, 0.0F, 2.25F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F); // Import
        gunModel[117].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[118].addShapeBox(37.5F, -5F, -1F, 5, 1, 4, 0F, 2.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 2.0F, 0.25F, 0.0F, 2.5F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.375F, -0.25F, 0.0F, 2.5F, -0.25F, 0.0F); // Import
        gunModel[118].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[119].addShapeBox(36.5F, -7F, -1F, 5, 2, 4, 0F, -0.25F, 0.625F, 0.0F, 0.0F, 0.625F, 0.0F, 0.0F, 0.625F, 0.0F, -0.25F, 0.625F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F); // Import
        gunModel[119].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[120].addShapeBox(36.5F, -10F, -1F, 5, 2, 4, 0F, -1.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F, 0.375F, 0.0F, 0.0F, 0.375F, 0.0F, 0.0F, 0.375F, 0.0F, -0.25F, 0.375F, 0.0F); // Import
        gunModel[120].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[121].addShapeBox(37.5F, -11F, -1F, 5, 1, 4, 0F, -1.0F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, 2.375F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[121].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[122].addShapeBox(38.5F, -12F, -1.5F, 30, 1, 5, 0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[122].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[123].addShapeBox(68.5F, -12F, -1.5F, 26, 1, 5, 0F, 0.0F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[123].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[124].addShapeBox(12F, -3.5F, -1F, 1, 1, 1, 0F, -0.25F, -0.125F, -0.25F, -0.25F, -0.125F, -0.25F, -0.25F, -0.3F, -0.375F, -0.25F, -0.3F, -0.375F, -0.25F, -0.125F, -0.25F, -0.25F, -0.125F, -0.25F, -0.25F, -0.3F, -0.375F, -0.25F, -0.3F, -0.375F); // Import
        gunModel[124].setRotationPoint(-15F, -47F, 0F);

        gunModel[125].addShapeBox(12F, -3.5F, -2.220446E-16F, 1, 1, 1, 0F, -0.25F, -0.3F, -0.375F, -0.25F, -0.3F, -0.375F, -0.25F, -0.125F, -0.25F, -0.25F, -0.125F, -0.25F, -0.25F, -0.3F, -0.375F, -0.25F, -0.3F, -0.375F, -0.25F, -0.125F, -0.25F, -0.25F, -0.125F, -0.25F); // Import
        gunModel[125].setRotationPoint(-15F, -47F, 0F);

        gunModel[126].addShapeBox(12F, -3F, -1F, 1, 1, 1, 0F, -0.25F, -0.375F, -0.25F, -0.25F, -0.375F, -0.25F, -0.25F, -0.2F, -0.375F, -0.25F, -0.2F, -0.375F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.625F, -0.2F, -0.25F, -0.625F, -0.2F); // Import
        gunModel[126].setRotationPoint(-15F, -47F, 0F);

        gunModel[127].addShapeBox(12F, -3F, 0F, 1, 1, 1, 0F, -0.25F, -0.2F, -0.375F, -0.25F, -0.2F, -0.375F, -0.25F, -0.375F, -0.25F, -0.25F, -0.375F, -0.25F, -0.25F, -0.625F, -0.2F, -0.25F, -0.625F, -0.2F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F); // Import
        gunModel[127].setRotationPoint(-15F, -47F, 0F);

        gunModel[128].addShapeBox(12F, -3F, -0.5F, 1, 1, 1, 0F, -0.25F, -0.375F, -0.3F, -0.25F, -0.375F, -0.3F, -0.25F, -0.375F, -0.3F, -0.25F, -0.375F, -0.3F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F); // Import
        gunModel[128].setRotationPoint(-15F, -47F, 0F);

        gunModel[129].addShapeBox(8F, -10.75F, -1F, 1, 1, 2, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[129].setRotationPoint(-11F, -38.5F, 0F);

        gunModel[130].addShapeBox(39.5F, -14F, -1.75F, 30, 3, 1, 0F, -1.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F); // Import
        gunModel[130].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[131].addShapeBox(39.5F, -14F, 0.75F, 30, 3, 1, 0F, -1.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F); // Import
        gunModel[131].setRotationPoint(-44F, -36.75F, 1F);

        gunModel[132].addShapeBox(69.5F, -14F, 0.75F, 24, 3, 1, 0F, 0.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[132].setRotationPoint(-44F, -36.75F, 1F);

        gunModel[133].addShapeBox(69.5F, -14F, -1.75F, 24, 3, 1, 0F, 0.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, -2.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        gunModel[133].setRotationPoint(-44F, -36.75F, -1F);

        gunModel[134].addShapeBox(12F, -4F, -0.5F, 1, 1, 1, 0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.375F, -0.3F, -0.25F, -0.375F, -0.3F, -0.25F, -0.375F, -0.3F, -0.25F, -0.375F, -0.3F); // Import
        gunModel[134].setRotationPoint(-15F, -47F, 0F);

        gunModel[135].addShapeBox(12F, -4F, -1F, 1, 1, 1, 0F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.625F, -0.2F, -0.25F, -0.625F, -0.2F, -0.25F, -0.375F, -0.25F, -0.25F, -0.375F, -0.25F, -0.25F, -0.2F, -0.375F, -0.25F, -0.2F, -0.375F); // Import
        gunModel[135].setRotationPoint(-15F, -47F, 0F);

        gunModel[136].addShapeBox(12F, -4F, 0F, 1, 1, 1, 0F, -0.25F, -0.625F, -0.2F, -0.25F, -0.625F, -0.2F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.25F, -0.2F, -0.375F, -0.25F, -0.2F, -0.375F, -0.25F, -0.375F, -0.25F, -0.25F, -0.375F, -0.25F); // Import
        gunModel[136].setRotationPoint(-15F, -47F, 0F);

        gunModel[137].addShapeBox(12F, -4F, -1F, 1, 3, 1, 0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F); // Import
        gunModel[137].setRotationPoint(-15F, -47F, 0F);

        gunModel[138].addShapeBox(12F, -4F, 0F, 1, 3, 1, 0F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, -0.75F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[138].setRotationPoint(-15F, -47F, 0F);

        gunModel[139].addShapeBox(12F, -4F, -0.5F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.0F, -0.4F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F); // Import
        gunModel[139].setRotationPoint(35F, -46F, 0F);

        gunModel[140].addShapeBox(34F, -7.5F, -1F, 19, 2, 4, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[140].setRotationPoint(-13F, -34F, -1F);

        gunModel[141].addShapeBox(34F, -7.5F, -1F, 17, 2, 4, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[141].setRotationPoint(6F, -34F, -1F);

        gunModel[142].addShapeBox(60F, -20F, 3.5F, 20, 3, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[142].setRotationPoint(-70F, -18F, 0F);

        gunModel[143].addShapeBox(60F, -17F, 3.5F, 20, 3, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[143].setRotationPoint(-70F, -18F, 0F);

        gunModel[144].addShapeBox(60F, -15F, 3F, 20, 1, 1, 0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F); // Import
        gunModel[144].setRotationPoint(-70F, -18F, 0F);

        gunModel[145].addShapeBox(60F, -20F, 3F, 20, 1, 1, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[145].setRotationPoint(-70F, -18F, 0F);

        gunModel[146].addShapeBox(80F, -17F, 3.5F, 16, 3, 1, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[146].setRotationPoint(-70F, -18F, 0F);

        gunModel[147].addShapeBox(80F, -15F, 3F, 16, 1, 1, 0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F); // Import
        gunModel[147].setRotationPoint(-70F, -18F, 0F);

        gunModel[148].addShapeBox(80F, -20F, 3F, 16, 1, 1, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[148].setRotationPoint(-70F, -18F, 0F);

        gunModel[149].addShapeBox(80F, -20F, 3.5F, 16, 3, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[149].setRotationPoint(-70F, -18F, 0F);

        gunModel[150].addShapeBox(60F, -20F, -4F, 20, 1, 1, 0F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F); // Import
        gunModel[150].setRotationPoint(-70F, -18F, 0F);

        gunModel[151].addShapeBox(60F, -20F, -4.5F, 20, 3, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[151].setRotationPoint(-70F, -18F, 0F);

        gunModel[152].addShapeBox(60F, -17F, -4.5F, 20, 3, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[152].setRotationPoint(-70F, -18F, 0F);

        gunModel[153].addShapeBox(60F, -15F, -4F, 20, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F); // Import
        gunModel[153].setRotationPoint(-70F, -18F, 0F);

        gunModel[154].addShapeBox(80F, -17F, -4.5F, 16, 3, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[154].setRotationPoint(-70F, -18F, 0F);

        gunModel[155].addShapeBox(80F, -15F, -4F, 16, 1, 1, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, 1.0F); // Import
        gunModel[155].setRotationPoint(-70F, -18F, 0F);

        gunModel[156].addShapeBox(80F, -20F, -4F, 16, 1, 1, 0F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F); // Import
        gunModel[156].setRotationPoint(-70F, -18F, 0F);

        gunModel[157].addShapeBox(80F, -20F, -4.5F, 16, 3, 1, 0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[157].setRotationPoint(-70F, -18F, 0F);

        gunModel[158].addShapeBox(79.5F, -20F, 3.5F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[158].setRotationPoint(-70F, -18F, 0F);

        gunModel[159].addShapeBox(82.25F, -20F, 3.5F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[159].setRotationPoint(-70F, -18F, 0F);

        gunModel[160].addShapeBox(85F, -20F, 3.5F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[160].setRotationPoint(-70F, -18F, 0F);

        gunModel[161].addShapeBox(87.75F, -20F, 3.5F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[161].setRotationPoint(-70F, -18F, 0F);

        gunModel[162].addShapeBox(90.5F, -20F, 3.5F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[162].setRotationPoint(-70F, -18F, 0F);

        gunModel[163].addShapeBox(93.25F, -20F, 3.5F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[163].setRotationPoint(-70F, -18F, 0F);

        gunModel[164].addShapeBox(76.75F, -20F, 3.5F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[164].setRotationPoint(-70F, -18F, 0F);

        gunModel[165].addShapeBox(74F, -20F, 3.5F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[165].setRotationPoint(-70F, -18F, 0F);

        gunModel[166].addShapeBox(71.25F, -20F, 3.5F, 1, 1, 1, 0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F); // Import
        gunModel[166].setRotationPoint(-70F, -18F, 0F);

        gunModel[167].addShapeBox(71.25F, -15F, 3.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F); // Import
        gunModel[167].setRotationPoint(-70F, -18F, 0F);

        gunModel[168].addShapeBox(74F, -15F, 3.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F); // Import
        gunModel[168].setRotationPoint(-70F, -18F, 0F);

        gunModel[169].addShapeBox(76.75F, -15F, 3.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F); // Import
        gunModel[169].setRotationPoint(-70F, -18F, 0F);

        gunModel[170].addShapeBox(79.5F, -15F, 3.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F); // Import
        gunModel[170].setRotationPoint(-70F, -18F, 0F);

        gunModel[171].addShapeBox(82.25F, -15F, 3.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F); // Import
        gunModel[171].setRotationPoint(-70F, -18F, 0F);

        gunModel[172].addShapeBox(85F, -15F, 3.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F); // Import
        gunModel[172].setRotationPoint(-70F, -18F, 0F);

        gunModel[173].addShapeBox(87.75F, -15F, 3.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F); // Import
        gunModel[173].setRotationPoint(-70F, -18F, 0F);

        gunModel[174].addShapeBox(90.5F, -15F, 3.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F); // Import
        gunModel[174].setRotationPoint(-70F, -18F, 0F);

        gunModel[175].addShapeBox(93.25F, -15F, 3.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.5F, -0.25F, 0.25F, -0.5F, -0.25F, 0.25F, -0.15F, 0.0F, 0.25F, -0.15F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, -0.45F, 0.0F, -0.5F, -0.45F); // Import
        gunModel[175].setRotationPoint(-70F, -18F, 0F);

        gunModel[176].addShapeBox(93.25F, -20F, -4.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[176].setRotationPoint(-70F, -18F, 0F);

        gunModel[177].addShapeBox(85F, -20F, -4.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[177].setRotationPoint(-70F, -18F, 0F);

        gunModel[178].addShapeBox(82.25F, -20F, -4.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[178].setRotationPoint(-70F, -18F, 0F);

        gunModel[179].addShapeBox(79.5F, -20F, -4.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[179].setRotationPoint(-70F, -18F, 0F);

        gunModel[180].addShapeBox(76.75F, -20F, -4.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[180].setRotationPoint(-70F, -18F, 0F);

        gunModel[181].addShapeBox(74F, -20F, -4.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[181].setRotationPoint(-70F, -18F, 0F);

        gunModel[182].addShapeBox(71.25F, -20F, -4.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[182].setRotationPoint(-70F, -18F, 0F);

        gunModel[183].addShapeBox(90.5F, -20F, -4.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[183].setRotationPoint(-70F, -18F, 0F);

        gunModel[184].addShapeBox(87.75F, -20F, -4.5F, 1, 1, 1, 0F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[184].setRotationPoint(-70F, -18F, 0F);

        gunModel[185].addShapeBox(90.5F, -15F, -4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[185].setRotationPoint(-70F, -18F, 0F);

        gunModel[186].addShapeBox(93.25F, -15F, -4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[186].setRotationPoint(-70F, -18F, 0F);

        gunModel[187].addShapeBox(87.75F, -15F, -4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[187].setRotationPoint(-70F, -18F, 0F);

        gunModel[188].addShapeBox(85F, -15F, -4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[188].setRotationPoint(-70F, -18F, 0F);

        gunModel[189].addShapeBox(82.25F, -15F, -4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[189].setRotationPoint(-70F, -18F, 0F);

        gunModel[190].addShapeBox(79.5F, -15F, -4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[190].setRotationPoint(-70F, -18F, 0F);

        gunModel[191].addShapeBox(76.75F, -15F, -4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[191].setRotationPoint(-70F, -18F, 0F);

        gunModel[192].addShapeBox(74F, -15F, -4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[192].setRotationPoint(-70F, -18F, 0F);

        gunModel[193].addShapeBox(71.25F, -15F, -4.5F, 1, 1, 1, 0F, 0.0F, 0.25F, -0.15F, -0.25F, 0.25F, -0.15F, -0.25F, 0.25F, -0.5F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.45F, -0.25F, -0.5F, -0.45F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[193].setRotationPoint(-70F, -18F, 0F);

        gunModel[194].addShapeBox(89F, -20F, 0F, 4, 3, 3, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F); // Import
        gunModel[194].setRotationPoint(-25F, -18F, 0F);

        gunModel[195].addShapeBox(89F, -17F, 0F, 4, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F); // Import
        gunModel[195].setRotationPoint(-25F, -18F, 0F);

        gunModel[196].addShapeBox(89F, -20F, -3F, 4, 3, 3, 0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[196].setRotationPoint(-25F, -18F, 0F);

        gunModel[197].addShapeBox(89F, -17F, -3F, 4, 3, 3, 0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[197].setRotationPoint(-25F, -18F, 0F);

        gunModel[198].addShapeBox(93F, -20F, 0F, 9, 1, 3, 0F, 0.0F, 1.5F, 0.0F, 5.0F, 1.5F, 0.0F, 3.0F, 0.125F, 0.125F, 0.0F, 0.125F, 0.125F, 0.0F, -1.5F, 0.0F, 4.0F, -1.5F, 0.0F, 2.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[198].setRotationPoint(-25F, -18F, 0F);

        gunModel[199].addShapeBox(93F, -20F, 2F, 9, 3, 1, 0F, 0.0F, -0.5F, -0.5F, 2.5F, -0.5F, -0.5F, 3.0F, 0.125F, 0.125F, 0.0F, 0.125F, 0.125F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[199].setRotationPoint(-25F, -18F, 0F);

        gunModel[200].addShapeBox(93F, -17F, 2F, 9, 3, 1, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F, -0.5F, -3.0F, -0.5F, -0.5F, -3.0F, 0.125F, 0.125F, 0.0F, 0.125F, 0.125F); // Import
        gunModel[200].setRotationPoint(-25F, -18F, 0F);

        gunModel[201].addShapeBox(93F, -15F, 0F, 9, 1, 3, 0F, 0.0F, -1.5F, 0.0F, -4.0F, -1.5F, 0.0F, -3.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 1.5F, 0.0F, -4.0F, 1.5F, 0.0F, -3.0F, 0.125F, 0.125F, 0.0F, 0.125F, 0.125F); // Import
        gunModel[201].setRotationPoint(-25F, -18F, 0F);

        gunModel[202].addShapeBox(93F, -20F, -3F, 9, 1, 3, 0F, 0.0F, 0.125F, 0.125F, 3.0F, 0.125F, 0.125F, 5.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.5F, -0.5F, 2.5F, -0.5F, -0.5F, 4.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F); // Import
        gunModel[202].setRotationPoint(-25F, -18F, 0F);

        gunModel[203].addShapeBox(93F, -20F, -3F, 9, 3, 1, 0F, 0.0F, 0.125F, 0.125F, 3.0F, 0.125F, 0.125F, 2.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[203].setRotationPoint(-25F, -18F, 0F);

        gunModel[204].addShapeBox(93F, -17F, -3F, 9, 3, 1, 0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.125F, 0.125F, -3.0F, 0.125F, 0.125F, -3.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[204].setRotationPoint(-25F, -18F, 0F);

        gunModel[205].addShapeBox(93F, -15F, -3F, 9, 1, 3, 0F, 0.0F, -0.5F, -0.5F, -3.0F, -0.5F, -0.5F, -4.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.125F, 0.125F, -3.0F, 0.125F, 0.125F, -4.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F); // Import
        gunModel[205].setRotationPoint(-25F, -18F, 0F);

        gunModel[206].addShapeBox(-1F, -10F, -0.5F, 6, 6, 1, 0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[206].setRotationPoint(0F, -9F, 0F);
        gunModel[206].rotateAngleZ = -0.54105204F;

        gunModel[207].addShapeBox(2F, -13F, -0.5F, 3, 3, 1, 0F, 0.0F, -0.5F, 1.5F, -1.0F, -1.0F, 1.5F, -1.0F, -1.0F, 1.5F, 0.0F, -0.5F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[207].setRotationPoint(0F, -9F, 0F);
        gunModel[207].rotateAngleZ = -0.54105204F;

        gunModel[208].addShapeBox(-1F, -13F, -0.5F, 3, 3, 1, 0F, -1.0F, -1.0F, 1.5F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, 1.5F, -1.0F, -1.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[208].setRotationPoint(0F, -9F, 0F);
        gunModel[208].rotateAngleZ = -0.54105204F;

        gunModel[209].addShapeBox(2F, -4F, -0.5F, 3, 3, 1, 0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -0.5F, 1.5F, -1.0F, -1.0F, 1.5F, -1.0F, -1.0F, 1.5F, 0.0F, -0.5F, 1.5F); // Import
        gunModel[209].setRotationPoint(0F, -9F, 0F);
        gunModel[209].rotateAngleZ = -0.54105204F;

        gunModel[210].addShapeBox(-1F, -4F, -0.5F, 3, 3, 1, 0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, -1.0F, -1.0F, 1.5F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, 1.5F, -1.0F, -1.0F, 1.5F); // Import
        gunModel[210].setRotationPoint(0F, -9F, 0F);
        gunModel[210].rotateAngleZ = -0.54105204F;

        gunModel[211].addShapeBox(12F, -4F, -0.5F, 2, 1, 2, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F); // Import
        gunModel[211].setRotationPoint(34.5F, -45F, -0.5F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 11, 4, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 122
        gunModel[212].setRotationPoint(40F, -36.5F, 4.5F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 11, 4, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F); // Box 123
        gunModel[213].setRotationPoint(40F, -36.5F, 5.5F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 124
        gunModel[214].setRotationPoint(44F, -36.5F, 6.5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 125
        gunModel[215].setRotationPoint(46F, -36.5F, 6.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 126
        gunModel[216].setRotationPoint(48F, -36.5F, 6.5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 127
        gunModel[217].setRotationPoint(50F, -36.5F, 6.5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 177
        gunModel[218].setRotationPoint(42F, -36.5F, 6.5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 1, 4, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 502
        gunModel[219].setRotationPoint(40F, -36.5F, 6.5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 21, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 65
        gunModel[220].setRotationPoint(28F, -23.5F, -2.5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 66
        gunModel[221].setRotationPoint(48F, -23.5F, -2.5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 67
        gunModel[222].setRotationPoint(46F, -23.5F, -2.5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 68
        gunModel[223].setRotationPoint(44F, -23.5F, -2.5F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 69
        gunModel[224].setRotationPoint(42F, -23.5F, -2.5F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 70
        gunModel[225].setRotationPoint(40F, -23.5F, -2.5F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 71
        gunModel[226].setRotationPoint(38F, -23.5F, -2.5F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 72
        gunModel[227].setRotationPoint(36F, -23.5F, -2.5F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 73
        gunModel[228].setRotationPoint(28F, -23.5F, -2.5F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 74
        gunModel[229].setRotationPoint(34F, -23.5F, -2.5F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 75
        gunModel[230].setRotationPoint(32F, -23.5F, -2.5F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 76
        gunModel[231].setRotationPoint(30F, -23.5F, -2.5F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 21, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 77
        gunModel[232].setRotationPoint(28F, -24.5F, -2F);

        gunModel[233].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[233].setRotationPoint(-9F, -46.5F, -1F);

        gunModel[234].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[234].setRotationPoint(-9F, -46.5F, 2.75F);

        gunModel[235].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[235].setRotationPoint(-6F, -46.5F, -1F);

        gunModel[236].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[236].setRotationPoint(-6F, -46.5F, 2.75F);

        gunModel[237].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[237].setRotationPoint(-3F, -46.5F, -1F);

        gunModel[238].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[238].setRotationPoint(-3F, -46.5F, 2.75F);

        gunModel[239].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[239].setRotationPoint(0F, -46.5F, -1F);

        gunModel[240].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[240].setRotationPoint(0F, -46.5F, 2.75F);

        gunModel[241].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[241].setRotationPoint(3F, -46.5F, -1F);

        gunModel[242].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[242].setRotationPoint(3F, -46.5F, 2.75F);

        gunModel[243].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[243].setRotationPoint(6F, -46.5F, -1F);

        gunModel[244].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[244].setRotationPoint(6F, -46.5F, 2.75F);

        gunModel[245].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[245].setRotationPoint(9F, -46.5F, -1F);

        gunModel[246].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[246].setRotationPoint(9F, -46.5F, 2.75F);

        gunModel[247].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[247].setRotationPoint(12F, -46.5F, -1F);

        gunModel[248].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[248].setRotationPoint(12F, -46.5F, 2.75F);

        gunModel[249].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[249].setRotationPoint(15F, -46.5F, -1F);

        gunModel[250].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[250].setRotationPoint(15F, -46.5F, 2.75F);

        gunModel[251].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[251].setRotationPoint(18F, -46.5F, -1F);

        gunModel[252].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[252].setRotationPoint(18F, -46.5F, 2.75F);

        gunModel[253].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[253].setRotationPoint(21F, -46.5F, -1F);

        gunModel[254].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[254].setRotationPoint(21F, -46.5F, 2.75F);

        gunModel[255].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[255].setRotationPoint(24F, -46.5F, -1F);

        gunModel[256].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[256].setRotationPoint(24F, -46.5F, 2.75F);

        gunModel[257].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[257].setRotationPoint(27F, -46.5F, -1F);

        gunModel[258].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[258].setRotationPoint(27F, -46.5F, 2.75F);

        gunModel[259].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[259].setRotationPoint(30F, -46.5F, -1F);

        gunModel[260].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[260].setRotationPoint(30F, -46.5F, 2.75F);

        gunModel[261].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[261].setRotationPoint(33F, -46.5F, -1F);

        gunModel[262].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[262].setRotationPoint(33F, -46.5F, 2.75F);

        gunModel[263].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[263].setRotationPoint(36F, -46.5F, -1F);

        gunModel[264].addShapeBox(8F, -4F, -1F, 1, 2, 1, 0F, -0.25F, 0F, 0.0F, -0.25F, 0F, 0.0F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, -0.75F, -0.25F, 0.5F, -0.75F); // Import
        gunModel[264].setRotationPoint(36F, -46.5F, 2.75F);


        attachmentScopeModel = new ModelRendererTurbo[15];
        attachmentScopeModel[0] = new ModelRendererTurbo(this, 113, 217, textureX, textureY); // Box 65
        attachmentScopeModel[1] = new ModelRendererTurbo(this, 185, 65, textureX, textureY); // Box 66
        attachmentScopeModel[2] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Box 67
        attachmentScopeModel[3] = new ModelRendererTurbo(this, 217, 65, textureX, textureY); // Box 68
        attachmentScopeModel[4] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Box 69
        attachmentScopeModel[5] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Box 70
        attachmentScopeModel[6] = new ModelRendererTurbo(this, 137, 97, textureX, textureY); // Box 71
        attachmentScopeModel[7] = new ModelRendererTurbo(this, 241, 97, textureX, textureY); // Box 72
        attachmentScopeModel[8] = new ModelRendererTurbo(this, 41, 105, textureX, textureY); // Box 73
        attachmentScopeModel[9] = new ModelRendererTurbo(this, 9, 113, textureX, textureY); // Box 74
        attachmentScopeModel[10] = new ModelRendererTurbo(this, 25, 113, textureX, textureY); // Box 75
        attachmentScopeModel[11] = new ModelRendererTurbo(this, 41, 113, textureX, textureY); // Box 76
        attachmentScopeModel[12] = new ModelRendererTurbo(this, 169, 217, textureX, textureY); // Box 77
        attachmentScopeModel[13] = new ModelRendererTurbo(this, 1, 225, textureX, textureY); // Box 77
        attachmentScopeModel[14] = new ModelRendererTurbo(this, 49, 225, textureX, textureY); // Box 77

        attachmentScopeModel[0].addShapeBox(0F, 0F, 0F, 21, 1, 5, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 65
        attachmentScopeModel[0].setRotationPoint(3F, -52F, -2.5F);

        attachmentScopeModel[1].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 66
        attachmentScopeModel[1].setRotationPoint(23F, -52F, -2.5F);

        attachmentScopeModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 67
        attachmentScopeModel[2].setRotationPoint(21F, -52F, -2.5F);

        attachmentScopeModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 68
        attachmentScopeModel[3].setRotationPoint(19F, -52F, -2.5F);

        attachmentScopeModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 69
        attachmentScopeModel[4].setRotationPoint(17F, -52F, -2.5F);

        attachmentScopeModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 70
        attachmentScopeModel[5].setRotationPoint(15F, -52F, -2.5F);

        attachmentScopeModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 71
        attachmentScopeModel[6].setRotationPoint(13F, -52F, -2.5F);

        attachmentScopeModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 72
        attachmentScopeModel[7].setRotationPoint(11F, -52F, -2.5F);

        attachmentScopeModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 73
        attachmentScopeModel[8].setRotationPoint(3F, -52F, -2.5F);

        attachmentScopeModel[9].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 74
        attachmentScopeModel[9].setRotationPoint(9F, -52F, -2.5F);

        attachmentScopeModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 75
        attachmentScopeModel[10].setRotationPoint(7F, -52F, -2.5F);

        attachmentScopeModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 76
        attachmentScopeModel[11].setRotationPoint(5F, -52F, -2.5F);

        attachmentScopeModel[12].addShapeBox(0F, 0F, 0F, 21, 1, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 77
        attachmentScopeModel[12].setRotationPoint(3F, -51F, -2F);

        attachmentScopeModel[13].addShapeBox(0F, 0F, 0F, 21, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 77
        attachmentScopeModel[13].setRotationPoint(3F, -50F, -2F);

        attachmentScopeModel[14].addShapeBox(0F, 0F, 0F, 21, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 77
        attachmentScopeModel[14].setRotationPoint(3F, -50F, 1F);


        ammoModel = new ModelRendererTurbo[4];
        ammoModel[0] = new ModelRendererTurbo(this, 41, 193, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 89, 193, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 137, 193, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 185, 193, textureX, textureY); // Import

        ammoModel[0].addShapeBox(17F, -15.5F, 0F, 13, 8, 8, 0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F); // Import
        ammoModel[0].setRotationPoint(-45F, -21F, 0F);

        ammoModel[1].addShapeBox(17F, -7.5F, 0F, 13, 8, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(-45F, -21F, 0F);

        ammoModel[2].addShapeBox(17F, -15.5F, -8F, 13, 8, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(-45F, -21F, 0F);

        ammoModel[3].addShapeBox(17F, -7.5F, -8F, 13, 8, 8, 0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F); // Import
        ammoModel[3].setRotationPoint(-45F, -21F, 0F);

        gadgetAttachPoint = new Vector3f(40.5F / 16F, 31.5F / 16F, -6.5F / 16F);
        scopeAttachPoint = new Vector3f(8F / 16F, 48.5F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(35 / 16F, 20F / 16F, 0F / 16F);

        leftArmPos = new Vector3f(0F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.45F, -0.95F, -0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.24F, -0.6F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.24F, -0.6F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);

        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);

        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;

        gunOffset = -1.2F;
        zoomOffset = 0.3F;
        zoomOffsetY = -0.07F;
        gunOffsetX = -1F;

        translateAll(-5F, 3F, 0F);
        flipAll();
    }
}